Boss Mountain

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
My least favorite part of the character workflow is rigging and skinning, but I got this guy ready to animate. Mixamo has a auto rigger which is pretty nice but it’s probably just easier to rig it myself than pay 80 bucks for one character rig. The...

My least favorite part of the character workflow is rigging and skinning, but I got this guy ready to animate. Mixamo has a auto rigger which is pretty nice but it’s probably just easier to rig it myself than pay 80 bucks for one character rig. The sword is parent constrained to his right hand so it can be detached and flipped for swordplay. I’ll probably mostly be using FK on the arms since I think it will be easier for the arc shapes the sword will need to make. I have four more characters to create for boss mountain so i’ll move on to animation. -G

rigging boss mountain maya animation gamedev gavin reed hey bud
denkidoodles
denkidoodles:
“ thepixelgeisha:
“ Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!
You will be added to The Game Developer Network.
You can read about the network here.
If you have...
thepixelgeisha

Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!

You will be added to The Game Developer Network.

You can read about the network here.

If you have a Twitter you’d like linked, please include that in your reblog!

You can also be added to the directory by messaging me.

** Remember: This is only for game developers.

Basically, my reason for creating this is so that gamedevs on Tumblr can find fellow gamedevs. It’s kind of like an easy to navigate directory to find and connect with people who are also working on games.

Don’t be scared to ask or reblog! This is for all game developers on Tumblr! Really. Don’t feel lame. Help me help you~

denkidoodles

Interesting! Delighted to hear there are other ‘process’ blogs too!

Source: sproutgamedev-blog