Rough sketch boss fight.
A selection of Backgrounds from the Steven Universe episode: Monster Buddies
Art Direction: Elle Michalka
Design: Steven Sugar, Emily Walus, Sam Bosma
Paint: Amanda Winterstein, Jasmin Lai
Finished modeling and texturing the fist character for Boss Mountain. Now on to rigging and modeling a sword.
Character lineup for Boss Mountain. Here’s a process shot of these five classes we’re planning, each with unique abilities. From left to right: Fighter, Ranger, Caster, Cleric, and Rogue.
quick boss idea.
For the first post on Boss Mountain dev-blog, I guess it’s appropriate to post a boss. Meet Skorlock the Body Scavenger.
We’re getting ready to launch our kickstarter. So I’ll be posting a bunch of game dev process updates. I hope you enjoy our process.
Expect epic boss battles in Boss Mountain!
We’re using Unity 3D. Let us know if you have any questions and please follow for updates!
How to defeat Skorlock: Hack away at his viscus legs which will shrink him little by little until he’s just a torso. Watch out for his arm attacks! Now you can reach the demon serpents who hold together Skorlocks heads. Kill them and Skorlock will fall to the ground loosening all the heads that come spilling out and start hopping around. Finally, hack away at the heads while avoiding getting flattened by their bounce attacks. And boom he’s finally dead; or you died and now a part of Skorlock’s eclectic body.
My least favorite part of the character workflow is rigging and skinning, but I got this guy ready to animate. Mixamo has a auto rigger which is pretty nice but it’s probably just easier to rig it myself than pay 80 bucks for one character rig. The sword is parent constrained to his right hand so it can be detached and flipped for swordplay. I’ll probably mostly be using FK on the arms since I think it will be easier for the arc shapes the sword will need to make. I have four more characters to create for boss mountain so i’ll move on to animation. -G
Some iteration on the Ranger.
A selection of Backgrounds from the Steven Universe episode: Monster Buddies
Art Direction: Elle Michalka
Design: Steven Sugar, Emily Walus, Sam Bosma
Paint: Amanda Winterstein, Jasmin Lai
Sweet inspiration from Steven Universe!
First post.
I wish I were better at this sort of thing.
My buddy just fired up his tumblr. I’m excited he might design a boss for the game.
These are inspiring!
